Esports

Brawl Stars Tops August Revenue Chart

2 сентября, 2026 5 min read
Brawl Stars Tops August Revenue Chart

Brawl Stars remained at the top of Supercell’s estimated revenue chart for August 2026, with the report listing $31 million for the game. Clash of Clans followed on $26 million, while Clash Royale and Hay Day were both shown at $16 million. The August breakdown therefore keeps Brawl Stars ahead of every other title included in the report. The wider Supercell estimate was reported at more than $90 million for August, alongside $3 million growth for the company. That broader movement does not mean every game increased. Brawl Stars was described as having not improved its figure from the previous month, yet it still held the leading position, as it had in July. The central result is consequently one of continued chart leadership rather than a newly reported rise for Brawl Stars.

Readers should treat the ranking as an estimated comparison, not as a complete account of every purchase connected with Supercell games. The published figures exclude all purchases made through the Supercell Store, and the source specifically describes the numbers as estimates. That limitation is important when using the totals to assess the August picture. Within that stated scope, the report offers a clear ordering. Brawl Stars was the leading game, and mo.co was at the bottom of the revenue list. The report also separates the status of Brawl Stars from the company-wide result: Supercell’s total was reported as having grown, but Brawl Stars itself had not improved its number. That distinction gives the monthly chart its useful context. A game can remain first through a steady result, while another title can supply a reported increase without taking the top position.

Brawl Stars remains the August leader

The August breakdown places Brawl Stars on $31 million and Clash of Clans on $26 million. Clash Royale and Hay Day each appear at $16 million. Boom Beach was listed at $1.2 million, while mo.co was listed at $0.4 million. Those reported figures put Brawl Stars at the top of the chart and mo.co at the bottom. The result also explains why the headline is not simply about growth. Brawl Stars had the highest estimated revenue, but the source says its figure had not improved from the prior month. Clash Royale was likewise described as unchanged.

Boom Beach and mo.co were reported to have generated no additional revenue compared with July. Clash of Clans was the title specifically identified as having increased, reaching $26 million after a reported $2 million rise from the previous month. For the August reading, rank and month-to-month movement should be kept separate. The ranking identifies Brawl Stars as the leading title. The change notes identify Clash of Clans as the game with the stated increase, while Brawl Stars retained its place through the same reported figure as before. Hay Day’s total also matched Clash Royale’s, leaving those two games level in the middle of the displayed breakdown.

The chart gives readers two practical ways to understand the report. First, it supplies a direct snapshot of where Brawl Stars stood against the other Supercell titles in August: it was the leading listed game at $31 million. Second, it explains that a top ranking does not automatically mean that the leading title produced the reported monthly increase. The limitation on the figures belongs alongside both readings. Since Supercell Store purchases are not included, the totals are not a full sales ledger. They remain useful as the published estimated comparison for August, especially for identifying the top entry, the equal figures for Clash Royale and Hay Day, and the titles that were described as unchanged. The reference material below organizes those supported details so the ranking can be scanned without losing the estimate and store-purchase qualification.

How to read the reported breakdown

Brawl Stars’ August position rests on consistency in the reported chart. Its $31 million figure was enough to remain above Clash of Clans, even though Clash of Clans was reported to have risen from the previous month. The source frames Brawl Stars as the highest-revenue title again, similar to July, which makes continued leadership the main development. The table is the article’s quick reference for the published game-by-game estimates. The list then highlights the context that cannot be captured by the ranking alone: which figures were said to be unchanged, where the reported increase occurred, and why the numbers should not be read as complete revenue totals.

Taken together, these elements help readers distinguish the chart’s ordering from its reported movement. The company result provides a broader backdrop, with more than $90 million in estimated August revenue and $3 million growth reported for Supercell. However, the article does not turn that company-level figure into a claim that Brawl Stars grew. The verified material instead says that Brawl Stars had not improved its number. That careful reading preserves the key point: Brawl Stars led the August estimate, while the clearest reported increase among the named titles came from Clash of Clans.

  • Brawl Stars led the reported August estimate at $31 million despite no stated improvement from the previous month.
  • Clash of Clans reached $26 million after the report’s stated $2 million increase, while Clash Royale was unchanged.
  • The ranking is an estimate and excludes purchases made through the Supercell Store.
Game Estimated August 2026 revenue
Brawl Stars $31 million
Clash of Clans $26 million
Clash Royale $16 million
Hay Day $16 million
Boom Beach $1.2 million
mo.co $0.4 million

August’s estimated Supercell chart keeps Brawl Stars in front at $31 million. Its reported total was unchanged from the previous month, but it still exceeded every other listed game, including Clash of Clans at $26 million. The figures offer a useful ranking snapshot, provided readers retain the source’s qualification that they are estimates and exclude Supercell Store purchases.

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